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Ability System
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Devlog
Devlog #3 That's a "Far Reach" from Ordinary
November 15, 2024
by
E-Dawkins
The next ability on the list was very similar to the last, "Far Reach", it's essentially a teleport ability except instead of instantly teleporting to the target location you quickly rush towards it...
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Devlog #2 "Blink"-ing is Believing
November 15, 2024
by
E-Dawkins
Shortly after writing the last devlog, the edge cases were really bugging me, so I took a step back and realized what the real issue was. Let's think about it for a second, the reason why you couldn't...
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Devlog #1 "Blink" and You'll Miss it
November 15, 2024
by
E-Dawkins
The first ability I wanted to re-create was the iconic blink ability, a seemingly simple teleport mechanic, but oh-boy was it complex! To start with here are a few screenshots of the ability in action...
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Devlog #0 The Start of Something New
November 15, 2024
by
E-Dawkins
The first step to re-creating the ability system from Dishonored was to make a simple player controller, and as it turns out Unreal was definitely the right choice for the job. The base ACharacter cla...
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