Ability System
A downloadable game for Windows
This demo was developed as a way for me to learn more about Unreal Engine / C++. It was mainly made in C++ with a handful of blueprint logic to make the UI work.
This demo was a passion project of mine over the course of a few months, where I tried the best that I could to re-create the abilities from Dishonored 2 (one of the best games of all time btw). Each ability came with its' own unique challenges, but it was really fun to work on something that I had a deep passion for and a lot of experience playing with.
For a more in-depth look at how I approached solving each problem and how I implemented each ability, check out the Devlog section down below.
You can find the GitHub repository here.
Download
Download
AbilitySystem-Demo_Win64.zip 187 MB
Development log
- Devlog #7 Fixing "Bend Time", and Other ImprovementsNov 16, 2024
- Devlog #6 "Devouring Swarm", Ratatouille Took a TurnNov 16, 2024
- Devlog #5 Dynamic Weapon WheelNov 16, 2024
- Devlog #4 "Bend Time", Not Your SpineNov 16, 2024
- Devlog #3 That's a "Far Reach" from OrdinaryNov 15, 2024
- Devlog #2 "Blink"-ing is BelievingNov 15, 2024
- Devlog #1 "Blink" and You'll Miss itNov 15, 2024
- Devlog #0 The Start of Something NewNov 15, 2024
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