Shader Showcase
A downloadable game for Windows
This shader showcase was made almost entirely without the Unity Shadergraph, instead only made using High Level Shader Language (HLSL) code. The one and only shader within the project that uses the shader graph is a world-aligned texture shader, as doing this within HLSL was too difficult for the time I had to work on this project.
Each shader to the right is ranked in order of difficulty with vertex manipulation being the easiest and cel-shading being the most complex / difficult to make. Every shader can be edited by the user within the shader showcase demo, ranging from the base color to the shader offsets.
Download
Download
ShaderShowcase-Demo_Win64.zip 174 MB
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